if an OpenArena 0.8.5 client connects to a 0.8.1 server, the pk3 containing the 0.8.5 data will simply be ignored, and the client will use the same versions of game logic, maps and models as the server is using when connecting to a 0.8.5 server, instead, the client will load 0.8.5 version of game logic, maps and models.).
Trouble getting an online match in open arena Patch#
This allows the game to load and unload patch files as needed, allowing users to connect to servers using different versions of the game (e.g. players will not be able to use custom player models if the server does not contain them, too). All clients connecting to that server will do the same, and will only use pk3 files that are present on both server and client, ignoring potential pk3 files owned by the client only (e.g. configuration files or demo files) that is already packaged into. When a server is "pure", it will load and use only stuff (with few exceptions, e.g.
Turning it off may cause problems, and should be done only for testing. It is highly recommended to keep the "pure" option enabled ( sv_pure 1, which is the default value). For info about the "dedicated" server modes, please read the Dedicated server section below.Ī server can be "pure" or not, depending from the value of the /sv_pure variable. Default value is 1.įor more info about "rate", "snaps", etc, please take a look to Tweak#Tweaking online gaming parameters for bandwidth calculation, see Servers#Bandwidth.
The "Optimize for LAN" option corresponds to the \sv_lanforcerate variable.